Project Settings → Plugins → Universal Floating Widget. All settings with type, default, and one-line description.

Layout

Max Layout Slots
int32, default 10. Maximum number of layout slots. GetSavedLayoutNames returns up to this many.
Persistence Mode
EFloatingLayoutPersistenceMode, default Config. Config = Saved/Config/FloatingLayouts.ini. SaveGame = requires game integration.
Default Layout On Startup
FName, default LastUsed. Layout to load on startup. Use "LastUsed", "Default", or a specific layout name.
Load Layout On Startup
bool, default true. Load a layout when the subsystem initializes.
Auto Save After Operation
bool, default false. After each drag or resize ends, auto-save to the last-used slot (or Slot_0 if none).

Bounds

Bounds Behavior
EFloatingBoundsBehavior, default ClampAlways. How panels interact with viewport bounds.
Snap Back Trigger
EFloatingSnapBackTrigger, default OnLayoutLoad. When to snap off-screen panels back (if BoundsBehavior = AllowOffScreenWithSnapBack).
Edge Padding
FVector2D, default (8, 8). Padding from viewport edge when clamping.
Min Visible Area
float, default 50. Minimum visible area (px) before a panel is considered off-screen.
Edge Snap Threshold
float, default 8. When dragging to the edge padding, snap and stay on edge until user drags away. 0 = disabled.

Size

Min Panel Width / Min Panel Height
float, default 100 / 80. Minimum panel dimensions in pixels.
Max Panel Width / Max Panel Height
float, default 0. 0 = no limit.

Resize

Resize Handle Mask
EFloatingResizeHandleMask, default All. Which resize handles are enabled (corners, edges, or both).
Resize Handle Size
float, default 4. Hit-test zone (pixels) from each edge for resize handles.
Corner Priority Width
float, default 16. Pixels from corner still considered a corner grab.
Resize Handle Visibility
EFloatingResizeHandleVisibility, default OnHover. When resize handles are visible.

Drag

Default Drag Area
EFloatingPanelDragArea, default FromHandle. Which part of the panel triggers drag.
Drag Threshold Pixels
float, default 5. Pixels of movement before click becomes drag.
Bring To Front On Drag
bool, default true. Bring panel to front when dragging.
Show Title Bar By Default
bool, default true. Per-panel can override.
Title Bar Height
float, default 24. Height (px) of the title bar region for TitleBar drag area.

Collision

Enable Collision
bool, default false. When false, collision is disabled. Planned for a future release.
Collision Gap
float, default 2. Gap (px) between colliding panels. Only used when Enable Collision is true.

Snapping

Enable Snapping
bool, default false. Align panel corners/edges to sibling corners/edges when within threshold during drag.
Snap Threshold
float, default 12. Distance (px) within which to snap.
Snap Gap
float, default 0. Optional gap (px) when snapped. 0 = flush alignment.

Dynamic Anchor

Dynamic Anchor During Drag
bool, default true. During drag, update the anchor to the nearest zone so the widget stays in the same relative spot on resolution change.